SO. This is the project I’ve been working on for the last 4 months to a year, depending on where you start counting. I’m still working on the name, but I think that’s a pretty good working title. It is a game about being a wizard, and finding spells and stuff, but actually having no idea what they do and probably casting them anyways, even if they end up hurting you. A wizardly idiot. A widiot. Hmn…
This is an alpha build, so it’s not feature-complete, nor is it really even all that close to it. I just thought people should see my progress, and I did tell some people it would be here, so here it is.
The build may change over the next days and weeks as I try to roll out some more features / fix bugs. Keep on the look-out.
The most reliable build to play is probably the downloadable one, because Unity is in the middle of a little web player crisis currently. I’ve linked below a build on the Web Player and another on WebGL, but honestly that WebGL one is almost definitely not going to work. (Unity does not really support WebGL yet; it is sort of something they had to throw in in haste.) Chrome now hates the Unity Web Player, so they’ve made it fairly difficult to access, but maybe you’re using Firefox?
Click Here to Download for Windows 32-Bit!
Click Here to Download for Windows 64-Bit!
Click Here to Download for Mac!
Click Here to Download for Linux!
Click Here To Play on Unity Web Player!
Click Here To Play on WebGL!
The Controls (Xbox 360 controller recommended)
- Move: WASD / Left analog stick/pad
- Cast Equipped Spell: Space / A button
- Stand Still: Left Ctrl/Cmd / Y button
- Speed Up: Left Alt / B button
- Pass a turn: Stand Still + Speed Up
- Menu: M key / Start button
- Confirm: Space/Enter / A button
- Cancel: Esc / B button
- Inventory shortcut: I key / LB button
- Spell List shortcut: P key / RB button
- Scroll Log Window: Page Up/Page Down / Right analog stick
Change Log
4th Update:
- Added Town scene, where you can return to buy and sell items and stat upgrades
- Added money item pick-ups
- Added Portal Stone item to return to town with
- Added Purify spell effect type
3rd Update: Fixed several bugs and usability frustrations
2nd Update:
- Fixed glitchy character animations (Unity 5 upgrade issue)
- Spell generation curve added
- Spell scrolls can now be memorized by spending “ether”
- Rooms generated can now be much smaller
- Enemies now have a sweet fade-out animation after death
1st Update: Fixed a crash that was occurring commonly when renaming spells.