Schizomaniac

So I participated in the Global Game Jam last January (23-25), but I forgot to post what my team made.  “Forgot”.  This was my first game jam, and I learned a lot about what it means to cooperate with strangers.  I also made some less than stellar choices about use of my time in pursuing my own vision of what the theme ought to mean.  I wouldn’t say I “steamrolled” the team, but I certainly didn’t consult them, so I apologize, guys.  In the end, the part we made together was fun, and the part I tried to tack on at the last minute was confusing and dumb.

Anyways, here’s the link to the game at the jam, with its ever-so-appropriate name:
http://globalgamejam.org/2015/games/schizomaniac

And here’s the game in-browser, if you have the Unity plug-in.

PRO-TIP:  Press ‘L’ to skip to the good part.  Otherwise, suffer through my “story elements”.

PRO-TIP 2: A game controller will give you an easier time finding the buttons, but otherwise they are: alt to switch characters | ctrl to speak? | space to activate things (only for story things)

 

I’ve been working feverishly on a game recently, so maybe I’ll throw a preview up here soon.

CT