Are You A Wizard?

SO.  This is the project I’ve been working on for the last 4 months to a year, depending on where you start counting.  I’m still working on the name, but I think that’s a pretty good working title.  It is a game about being a wizard, and finding spells and stuff, but actually having no idea what they do and probably casting them anyways, even if they end up hurting you.  A wizardly idiot.  A widiot.  Hmn…

This is an alpha build, so it’s not feature-complete, nor is it really even all that close to it.  I just thought people should see my progress, and I did tell some people it would be here, so here it is.

The build may change over the next days and weeks as I try to roll out some more features / fix bugs.  Keep on the look-out.

The most reliable build to play is probably the downloadable one, because Unity is in the middle of a little web player crisis currently.  I’ve linked below a build on the Web Player and another on WebGL, but honestly that WebGL one is almost definitely not going to work.  (Unity does not really support WebGL yet; it is sort of something they had to throw in in haste.)  Chrome now hates the Unity Web Player, so they’ve made it fairly difficult to access, but maybe you’re using Firefox?

Click Here to Download for Windows 32-Bit!
Click Here to Download for Windows 64-Bit!
Click Here to Download for Mac!
Click Here to Download for Linux!
Click Here To Play on Unity Web Player!
Click Here To Play on WebGL!

The Controls (Xbox 360 controller recommended)

  • Move: WASD / Left analog stick/pad
  • Cast Equipped Spell: Space / A button
  • Stand Still: Left Ctrl/Cmd / Y button
  • Speed Up: Left Alt / B button
  • Pass a turn: Stand Still + Speed Up
  • Menu: M key / Start button
  • Confirm: Space/Enter / A button
  • Cancel: Esc / B button
  • Inventory shortcut: I key / LB button
  • Spell List shortcut: P key / RB button
  • Scroll Log Window: Page Up/Page Down / Right analog stick

Change Log

4th Update:

  • Added Town scene, where you can return to buy and sell items and stat upgrades
  • Added money item pick-ups
  • Added Portal Stone item to return to town with
  • Added Purify spell effect type

3rd Update: Fixed several bugs and usability frustrations

2nd Update:

  • Fixed glitchy character animations (Unity 5 upgrade issue)
  • Spell generation curve added
  • Spell scrolls can now be memorized by spending “ether”
  • Rooms generated can now be much smaller
  • Enemies now have a sweet fade-out animation after death

1st Update: Fixed a crash that was occurring commonly when renaming spells.

Schizomaniac

So I participated in the Global Game Jam last January (23-25), but I forgot to post what my team made.  “Forgot”.  This was my first game jam, and I learned a lot about what it means to cooperate with strangers.  I also made some less than stellar choices about use of my time in pursuing my own vision of what the theme ought to mean.  I wouldn’t say I “steamrolled” the team, but I certainly didn’t consult them, so I apologize, guys.  In the end, the part we made together was fun, and the part I tried to tack on at the last minute was confusing and dumb.

Anyways, here’s the link to the game at the jam, with its ever-so-appropriate name:
http://globalgamejam.org/2015/games/schizomaniac

And here’s the game in-browser, if you have the Unity plug-in.

PRO-TIP:  Press ‘L’ to skip to the good part.  Otherwise, suffer through my “story elements”.

PRO-TIP 2: A game controller will give you an easier time finding the buttons, but otherwise they are: alt to switch characters | ctrl to speak? | space to activate things (only for story things)

 

I’ve been working feverishly on a game recently, so maybe I’ll throw a preview up here soon.

CT

Unity Engine Lab Project 04 – 2D Mario Clone

Yet another tutorial lab project from Walker Boys Studio.

This one took me longer to complete and put up here, for various reasons.  There is one more lab available, but I don’t think I will take them up on it.  This one left kind of a bad taste in my mouth, since all of the groundwork for the game was already laid (and laid poorly) by them when I started the project.  Further, I took issue with many of the ways they went about things in this project, but deviating from it resulted in a lot more changes to the groundwork (I deviated anyways).  In the end, it was an interesting project, and I definitely learned some important things, but I think I’m going to head out on my own now and start making something I want to make.

Not that the end product for this one was bad!  I think it came out pretty well, even if I was too lazy to make a second level for it.  (Maybe I’ll get around to that some time.)  I expanded on several things from the project, making some animations more fluid or some interactions more reliable and complex.  It’s not perfect still, but enjoy:

Click Here to Play It!

Unity Engine Lab Project 03 – Timer

Another in the series of tutorial lab projects from Walker Boys Studio.

This was an interesting lab focusing on the development of tools likely to come in handy later.  Specifically, it culminated in the development of the app here, which is just an extremely versatile timer/stopwatch that handles many functions common to games, presented using an animation sprite sheet interpreted onto a few planes.  I don’t know, it’s pretty cool to me.  I started kind of wanting to hurl bricks at the screen during the tutorial videos, though, and probably for a variety of reasons.

Anyways, Click Here to play it!

 

 

Unity Engine Lab Project 02 – Space Shooter

The next in a series of tutorial lab projects from Walker Boys Studio.

The description of the project made it sound like an asteroids clone, and I started getting ahead of the teacher until, before I knew it, I had made a full asteroids control scheme for it.  It turned out not to be what the project asked for, but I didn’t feel like wasting it, so there you go.  It was pretty fun to develop, actually, but it really just made me want to move on to personal projects.  Must resist for just a little longer…

Click here to play, and have fun!

Unity Engine Lab Project 01 – Click and Click

I’ve been toying around with the Unity 3D engine recently, thinking about starting up a game project with it.  This is my first lab project, as directed via the online tutorial resource Walker Boys Studio:

Click here to play the game.

 

This will open up in your browser in a new tab, and probably will require a Unity web plugin download. Obviously it’s a fairly simple game, but I thought I’d track my progress anyways.  Enjoy!